Dawnwing
Large natural magical beast (dragon)
Level 19 Solo Controller XP 12000

Initiative +9        Senses Perception +18; Darkvision
HP 724; Bloodied 362 ; see also bloodied breath
AC 33; Fortitude 32, Reflex 30, Will 31
Resist 20 fire
Saving Throws +5; see also clear mind
Speed 8, fly 10 (hover), overland flight 15
Action Points 2

Bite (standard, at-will)

Reach 2; +24 vs AC; 3d6+7 damage, and the target is slowed until the end of Dawnwing’s next turn. If the target is already slowed, it is immobilized instead. If the target is already immobilized, it is unconscious instead.

Claw (standard, at-will)

Reach 2; +24 vs AC; 2d8+7 damage, and the target is slowed until the end of Dawnwing’s next turn.

Dawn Fury (standard, at-will)

Dawnwing makes two claw attacks and a bite attack. If a claw attack hits an immobilized target, the target is dazed until the end of Dawnwing’s next turn

Fiery Wing Riposte (immediate reaction, when dawnwing is hit by a creature adjacent to him, at-will) Fire

+22 vs Fortitude; the target is pushed 5 squares and takes ongoing 10 fire damage (save ends). The target can make a saving throw against this effect only if it doesn’t move on its turn.

Imperious Glare (minor 1/round, at-will) Charm, Gaze

Ranged 10; +22 vs Will; the target slides 3 squares and takes a -2 penalty to saving throws until the end of Dawnwing’s next turn. This attack doesn’t provoke opportunity attacks.

Shatter Magic (minor, recharges when first bloodied) Psychic

Ranged 10; targets a conjuration, zone, or effect that a save can end; +23 vs Will; (of the creator of the conjuration, zone, or effect; the conjuration, zone, or effect ends, and its creator takes )2d10+6 psychic damage.

Grasping Breath (standard, recharge ) Fire

Close blast 5; +22 vs Reflex; 3d6+8 fire damage, and the target is restrained (save ends). Miss: Half damage, and the target is immobilized until the end of Dawnwing’s next turn.

Bloodied Breath (free, when first bloodied, encounter)

Grasping breath recharges, and Dawnwing uses it

Overwhelming Presence (standard, encounter) Charm

Close burst 5; targets enemies; +22 vs Will; the target slides 5 squares and is stunned until the end of Dawnwing’s next turn. Aftereffect: The target grants combat advantage (save ends).

Clear Mind

Dawnwing makes a saving throw against one stunned or dazed conditions at the start of his turn.

Alignment Unaligned        Languages Common, Draconic, Elven, Goblin
Skills Arcana +19, Insight +18, Intimidate +20
Str 25 (+16)      Dex 10 (+9)      Wis 19 (+13)
Con 21 (+14)      Int 20 (+14)      Cha 22 (+15)


Published in Dragons of Eberron, page(s) 8.