Death Cultist Mage
Medium natural humanoid
Level 5 Artillery XP 200

Initiative +4        Senses Perception +7
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
Speed 6
Action Points 1

Quarterstaff (standard, at-will) Weapon

+5 vs AC; 1d8 damage.

Magic Missile (standard, at-will) Force

Ranged 20; +8 vs Reflex; 2d4+4 force damage.

Dancing Lightning (standard, encounter) Lightning

The mage makes a separate attack against 3 different targets: ranged 10; +8 vs Reflex; 1d6+4 lightning damage.

Thunderburst (standard, encounter) Thunder

Area burst 1 within 10; +8 vs Fortitude; 1d8+4 thunder damage, and the target is dazed (save ends).

Alignment Evil        Languages Common
Skills Arcana +11, Insight +7
Str 10 (+2)      Dex 14 (+4)      Wis 17 (+5)
Con 12 (+3)      Int 18 (+6)      Cha 12 (+3)

Equipment: robes, cult tunic, Naarash talisman, diadem of acuity , quarterstaff , wand implement .


Published in Dungeon Magazine 155, page(s) 48.