Death Giant Soulcatcher
Large shadow humanoid (giant)
Level 22 Controller XP 4150

Initiative +16        Senses Perception +19; Darkvision
Soulcatcher aura 10; a creature that dies within the aura bestows one soul shard to the soulcatcher.
HP 209; Bloodied 104
AC 36; Fortitude 35, Reflex 32, Will 35
Resist 15 necrotic
Speed 8

Soul Dagger (standard, at-will) Weapon

Reach 2; +27 vs AC; 2d6+8 damage and the target is immobilized until the end of the soulcatcher’s next turn.

Soul Shrive (standard, at-will) Necrotic

Ranged 10; +26 vs Fortitude; the target is stunned and loses 1 healing surge at the start of its turn (save ends both). A target without healing surges takes damage equal to one quarter its total hit points. Each time the target loses a healing surge or takes damage from soul shrive, the soulcatcher gains a soul shard.

Soulfury Detonation (standard; must expend 3 soul shards, at-will) Necrotic

Area burst 2 within 10; +26 vs Fortitude; 2d12+6 necrotic damage, and the target is dazed (save ends).

Consume Soul Shard (minor; at-will) Healing

The soulcatcher expends one soul shard and regains 20 hit points.

Soul Shroud

The soul shroud contains soul shards that swirl around the soulcatcher to protect and empower it. At the start of an encounter, the soul shroud contains four soul shards. While the soul shroud is depleted of soul shards, the soulcatcher takes a –2 penalty to attack rolls.

Alignment Evil        Languages Giant
Skills Intimidate +18
Str 28 (+20)      Dex 20 (+16)      Wis 22 (+17)
Con 25 (+18)      Int 12 (+12)      Cha 15 (+13)

Equipment: dagger , leather armor .


Published in Dragon Magazine 378, Dungeon Magazine 170, page(s) 21, 49.