Death Kin Skeleton
Medium natural animate (undead)
Level 9 Lurker XP 400

HP 76; Bloodied 38Initiative +14
AC 22, Fortitude 19, Reflex 23, Will 18Perception+7
Speed 8Darkvision
Immune disease, poison; Resist 5 necrotic; Vulnerable 5 radiant

Traits

Combat Advantage

If the skeleton’s melee attack hits a creature that is granting combat advantage to the skeleton, the attack deals 1d6 extra damage.

Skeletal Harmony

If the skeleton’s melee attack hits a creature that is adjacent to two or more death kin skeletons, the attack deals 1d6 extra damage.

Standard Actions

Double Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 3d4 + 10 damage.

Triggered Actions

Death's Kin At-Will

Trigger: The skeleton takes damage.

Effect (Free Action): Close burst 3 (one allied death kin skeleton in the burst); the target takes any amount of the damage instead.

Skills Stealth +15
Str 18 (+8)                Dex 22 (+10)                Wis 16 (+7)
Con 16 (+7)                Int 7 (+2)                Cha 3 (0)

Alignment Chaotic evil        Languages -
Equipment: 2 bone daggers
Update (11/19/2012)
Updated in Dungeon 207.

Published in Open Grave, page(s) 181, Tomb of Horrors, page(s) 90, Dungeon Magazine 207.