Death Knight Blackguard
Medium natural humanoid (undead)
Level 18 Elite Skirmisher XP 4000

HP 338; Bloodied 169Initiative +17
AC 32, Fortitude 31, Reflex 29, Will 27Perception+10
Speed 6Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

Slayer of the Living (fear) Aura 3

Whenever an enemy ends its turn in the aura, the death knight slides that enemy up to 3 squares.

Standard Actions

Soulsword (necrotic, weapon) At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 3d10 + 9 necrotic damage.

Effect: The death knight shifts up to 2 squares.

Double Strike At-Will

Requirement: The death knight must be wielding a soulsword.

Effect: The death knight uses soulsword twice, making each attack against a different enemy.

Overpowering Attack (necrotic, weapon) At-Will

Requirement: The death knight must be wielding a soulsword.

Attack: Melee 1 (one or two creatures); +23 vs. AC

Hit: 3d10 + 9 necrotic damage, and the death knight slides the target up to 2 squares.

Abyssal Blast (fire, necrotic) Encounter

Attack: Close burst 5 (enemies in the burst); +21 vs. Reflex

Hit: 5d6 + 13 fire and necrotic damage.

Miss: Half damage.

Minor Actions

Chilling Glare (fear) Recharge

Effect: Close burst 5 (one enemy in the burst). The target grants combat advantage until the end of the death knight’s next turn.

Triggered Actions

Implacable At-Will

Trigger: The death knight becomes marked, slowed, immobilized, dazed, or stunned by an effect.

Effect (Opportunity Action): The death knight makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.

Str 24 (+16)                Dex 22 (+15)                Wis 13 (+10)
Con 17 (+12)                Int 14 (+11)                Cha 20 (+14)

Alignment evil        Languages Common
Equipment: soulsword, light shield , plate armor .
Update (6/1/2011)
Changed to match May update.

Published in Monster Vault, page(s) 43.