Death Knight (Dragonborn Paladin)
Medium natural humanoid (undead), dragonborn
Level 25 Elite Soldier XP 14000
Initiative +16 Senses Perception +14; Darkvision
Marshal Undead aura 10; lower-level undead allies in the aura gain a +2 bonus to their attack rolls.
HP 373; Bloodied 186
AC 41; Fortitude 39, Reflex 34, Will 37
Immune disease, poison; Resist 15 necrotic; Vulnerable 15 radiant
Saving Throws +2
Action Points 1
Soulsword (standard, at-will) Necrotic, Weapon
+31 vs AC; 1d8+16 damage, plus 5 necrotic damage (plus an extra 3d6 necrotic damage on a critical hit).
Valiant Strike (standard; requires soulsword, at-will) Necrotic, Weapon
+31 vs AC; with a +1 bonus to the attack roll for each adjacent ally; 2d8 + 16 plus 5 necrotic damage.
Terrifying Smite (standard; requires soulsword, encounter) Fear, Weapon
+31 vs AC; 3d8+16 damage, and the target is pushed 5 squares and can’t move closer to the death knight on its next turn.
Divine Challenge (minor, at-will) Necrotic
Ranged 5; the target is marked until the death knight uses this power against another target. If the target makes an attack that doesn’t include the death knight as a target, the target takes a -2 penalty on attack rolls and 14 necrotic damage
Unholy Flames (standard, recharge ) Fire, Necrotic
Close burst 2; +27 vs Reflex; 6d8+14 fire and necrotic damage to living creatures. Undead creatures within the area (including the death knight) deal an extra 2d6 fire damage with melee attacks until the end of the death knight’s next turn.
Second Wind (standard; encounter) Healing
The death knight spends a healing surge and regains 93 hit points. The death knight gains a +2 bonus to all defenses until the start of its next turn.
Alignment Evil Languages Common, Draconic
Str 25 (+19) Dex 14 (+14) Wis 14 (+14)
Con 15 (+14) Int 13 (+13) Cha 21 (+17)
Equipment: heavy shield , longsword (soulsword), plate armor .
Published in Monster Manual, page(s) 51, Dungeon Magazine 171, page(s) 78.