Death Knight (Human Fighter)
Medium natural humanoid (undead), human
Level 17 Elite Soldier XP 3200

Initiative +11        Senses Perception +8; Darkvision
Marshal Undead aura 10; lower-level undead allies in the aura gain a +2 bonus to their attack rolls.
HP 264; Bloodied 132
AC 35; Fortitude 32, Reflex 26, Will 27
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 5
Action Points 1

Soulsword (standard, at-will) Necrotic, Weapon

+23 vs AC; 1d8+12 damage, plus 5 necrotic damage (plus an extra 2d6 necrotic damage on a critical hit).

Containing Strike (standard; requires soulsword, at-will) Necrotic, Weapon

+23 vs AC; 1d8+12 plus 5 necrotic damage, and the death knight can make a melee basic attack as an immediate reaction against the target if the target shifts on its next turn.

Warrior's Challenge (standard; requires soulsword, encounter) Necrotic, Weapon

+23 vs AC; 3d8+12 damage, plus 5 necrotic damage, and the target is pushed 2 squares. All enemies within 2 squares of the target are marked until the end of the death knight’s next turn.

Unholy Flames (standard, recharge ) Fire, Necrotic

Close burst 2; +19 vs Reflex; 6d8+12 fire and necrotic damage to living creatures. Undead creatures within the burst (including the death knight) deal an extra 2d6 fire damage with melee attacks until the end of the death knight's next turn.

Combat Challenge

Every time the death knight attacks an enemy, whether that attack hits or misses, the death knight can mark that target. The mark lasts until the end of the death knight’s next turn. In addition, whenever an adjacent enemy shifts, the death knight makes a melee basic attack against that enemy (as an immediate interrupt).

Second Wind (standard; encounter) Healing

The death knight spends a healing surge and regains 57 hit points. The death knight gains a +2 bonus to all defenses until the start of its next turn.

Alignment Evil        Languages Common
Str 20 (+13)      Dex 12 (+9)      Wis 11 (+8)
Con 18 (+12)      Int 13 (+9)      Cha 14 (+10)

Equipment: soulsword (longsword), light shield , plate armor .


Published in Monster Manual, page(s) 50, P2 Demon Queen Enclave, page(s) 58.