Death Knight
Medium natural humanoid (undead)
Level 17 Elite Soldier XP 3200

HP 324; Bloodied 162Initiative +11
AC 33, Fortitude 31, Reflex 27, Will 29Perception+8
Speed 5Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

Marshal Undead Aura 10

Undead allies of level 17 or lower gain a +2 power bonus to attack rolls while in the aura.

Standard Actions

Soulsword (necrotic, weapon) At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 3d8 + 12 necrotic damage.

Effect: The death knight marks the target until the end of the death knight’s next turn.

Containing Strike (necrotic, weapon) At-Will

Requirement: The death knight must be wielding a soulsword.

Attack: Melee 1 (one or two creatures); +22 vs. AC

Hit: 3d8 +12 necrotic damage, and the target is slowed until the end of the death knight’s next turn.

Effect: The death knight marks the target until the end of the death knight’s next turn.

Unholy Flames (fire, necrotic) Recharge

Attack: Close burst 2 (living creatures in the burst); +20 vs. Reflex

Hit: 6d8 + 12 fire and necrotic damage.

Effect: Each undead ally in the burst deals 2d6 extra fire damage with melee attacks until the end of the death knight’s next turn.

Warrior’s Challenge (necrotic, weapon) Encounter

Requirement: The death knight must be wielding a soulsword.

Attack: Melee 1 (one or two creatures); +22 vs. AC

Hit: 4d8 + 19 necrotic damage, and the death knight pushes the target up to 2 squares. The death knight marks each enemy within 2 squares of the target until the end of the death knight’s next turn.

Triggered Actions

Combat Challenge At-Will

Trigger: An enemy adjacent to and marked by the death knight shifts or makes an attack that doesn’t include it as a target.

Effect (Opportunity Action): The death knight uses soulsword against the triggering enemy.

Implacable At-Will

Trigger: The death knight becomes marked, slowed, immobilized, dazed, or stunned by an effect.

Effect (Opportunity Action): The death knight makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.

Str 20 (+13)                Dex 12 (+9)                Wis 11 (+8)
Con 18 (+12)                Int 13 (+9)                Cha 14 (+10)

Alignment evil        Languages Common
Equipment: soulsword, heavy shield , plate armor .
(6/1/2011)
Changed to match May update.

Published in Dungeon Delve, page(s) 122, Monster Vault, page(s) 42, Dungeon Magazine 196.