Death Shard
Medium elemental magical beast
Level 8 Artillery XP 350

HP 71; Bloodied 35Initiative +9
AC 22, Fortitude 19, Reflex 21, Will 19Perception+7
Speed 3, fly 3 (hover)Darkvision
Immune disease, poison; Resist 10 necrotic

Standard Actions

Razor Shard At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d10 + 5 damage.

Death Bolt (necrotic) At-Will

Attack: Ranged 10 (one creature); +13 vs. Fortitude

Hit: 2d6 + 9 necrotic damage, and the target is slowed (save ends).

Triggered Actions

Critical Fracture (necrotic) Encounter

Trigger: An enemy scores a critical hit against the shard.

Attack (No Action): Close burst 2 (enemies in the burst); +13 vs. Fortitude

Hit: 2d8 + 5 necrotic damage, and the target is weakened until the end of its next turn.

Life to Death At-Will

Trigger: The shard resists damage.

Effect (No Action): The shard’s attacks deal 1d8 extra damage until the end of its next turn.

Variable Resistance Encounter

Trigger: The shard takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The shard gains resist 5 to the triggering damage type until the end of the encounter.

Skills Stealth +14
Str 14 (+6)                Dex 20 (+9)                Wis 16 (+7)
Con 17 (+7)                Int 7 (+2)                Cha 14 (+6)

Alignment Chaotic evil        Languages Abyssal
Update (6/12/2012)
Updated in Dungeon 202.

Published in Monster Manual 2, page(s) 34, Dungeon Magazine 202.