Medium elemental magical beast
Level 8 Artillery XP 350
|HP 71; Bloodied 35||Initiative +9|
|AC 22, Fortitude 19, Reflex 21, Will 19||Perception+7|
|Speed 3, fly 3 (hover)||Darkvision|
|Immune disease, poison; Resist 10 necrotic|
Razor Shard At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d10 + 5 damage.
Death Bolt (necrotic) At-Will
Attack: Ranged 10 (one creature); +13 vs. Fortitude
Hit: 2d6 + 9 necrotic damage, and the target is slowed (save ends).
Critical Fracture (necrotic) Encounter
Trigger: An enemy scores a critical hit against the shard.
Attack (No Action): Close burst 2 (enemies in the burst); +13 vs. Fortitude
Hit: 2d8 + 5 necrotic damage, and the target is weakened until the end of its next turn.
Life to Death At-Will
Trigger: The shard resists damage.
Effect (No Action): The shard’s attacks deal 1d8 extra damage until the end of its next turn.
Variable Resistance Encounter
Trigger: The shard takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The shard gains resist 5 to the triggering damage type until the end of the encounter.
Skills Stealth +14
Str 14 (+6) Dex 20 (+9) Wis 16 (+7)
Con 17 (+7) Int 7 (+2) Cha 14 (+6)
Alignment Chaotic evil Languages Abyssal
Updated in Dungeon 202.
Published in Monster Manual 2, page(s) 34, Dungeon Magazine 202.