Deathdrinker Skeleton
Large shadow animate (undead)
Level 20 Lurker XP 2800

HP 147; Bloodied 73Initiative +22
AC 34, Fortitude 32, Reflex 34, Will 32Perception+16
Speed 4Darkvision
Immune disease, poison, sleep; Resist 15 necrotic; Vulnerable 10 radiant

Standard Actions

Bone Spear (weapon) At-Will

Attack: Melee 2 (one creature); +25 vs. AC

Hit: 2d10 + 17 damage.

Death’s Embrace At-Will

Requirement: The skeleton must be insubstantial.

Attack: Melee 2 (one creature); +23 vs. Fortitude

Hit: 5d10 + 25 damage, and the target is grabbed.

Sustain Minor: The skeleton sustains the grab, and the target takes 10 damage and is weakened until the end of the skeleton’s next turn. The skeleton remains insubstantial as long as it has a target grabbed. It can move a grabbed target without making a Strength check.

Death’s Guise At-Will

Effect: The skeleton is insubstantial and phasing until the end of its next turn.

Triggered Actions

Blood Burst Recharge after the skeleton is first bloodied

Trigger: The skeleton is first bloodied or it drops to 0 hit points.

Attack (No Action): Close burst 3 (living creatures in the burst); +23 vs. Fortitude

Hit: 3d10 damage, and the target is stunned until the end of its next turn.

Skills Stealth +23
Str 23 (+16)                Dex 26 (+18)                Wis 13 (+11)
Con 21 (+15)                Int 10 (+10)                Cha 23 (+16)

Alignment Chaotic Evil        Languages -

Published in Tomb of Horrors, page(s) 126.