Medium shadow humanoid, shadar-kai
Level 16 Controller (Leader) XP 1400
|HP 126; Bloodied 63||Initiative +10|
|AC 30, Fortitude 28, Reflex 27, Will 30||Perception+8|
|Speed 6||Low-light vision|
Sapping Shadows Aura 3
When a slowed enemy ends its turn in the aura, it takes 5 damage and the mage gains 5 temporary hit points.
Sickle (fear, weapon) At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 3d8 + 10 damage, and the mage pushes the target up to 2 squares.
Attack: Close blast 3 (creatures in the blast); +19 vs. Reflex
Hit: 1d10 + 12 damage, and the target is slowed until the end of the mage’s next turn.
Life Siphon Recharge if the power misses
Attack: Ranged 5 (one creature); +19 vs. Will
Hit: 2d6 + 13 damage, and ongoing 10 damage (save ends). Until the target saves, whenever it takes this ongoing damage, the mage gains an equal number of temporary hit points.
Life Transfer At-Will
Effect: Close burst 5 (one ally in the burst). The mage transfers up to 10 temporary hit points from itself to the target.
Skills Arcana +17, Intimidate +20
Str 11 (+8) Dex 14 (+10) Wis 11 (+8)
Con 20 (+13) Int 18 (+12) Cha 24 (+15)
Alignment Unaligned Languages Common
Equipment: chainmail , sickle .
Published in The Shadowfell, page(s) 96, Dungeon Magazine 207.