Deathless Mage
Medium shadow humanoid, shadar-kai
Level 16 Controller (Leader) XP 1400

HP 126; Bloodied 63Initiative +10
AC 30, Fortitude 28, Reflex 27, Will 30Perception+8
Speed 6Low-light vision

Traits

Sapping Shadows Aura 3

When a slowed enemy ends its turn in the aura, it takes 5 damage and the mage gains 5 temporary hit points.

Standard Actions

Sickle (fear, weapon) At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 3d8 + 10 damage, and the mage pushes the target up to 2 squares.

Shadestorm At-Will

Attack: Close blast 3 (creatures in the blast); +19 vs. Reflex

Hit: 1d10 + 12 damage, and the target is slowed until the end of the mage’s next turn.

Life Siphon Recharge if the power misses

Attack: Ranged 5 (one creature); +19 vs. Will

Hit: 2d6 + 13 damage, and ongoing 10 damage (save ends). Until the target saves, whenever it takes this ongoing damage, the mage gains an equal number of temporary hit points.

Minor Actions

Life Transfer At-Will

Effect: Close burst 5 (one ally in the burst). The mage transfers up to 10 temporary hit points from itself to the target.

Skills Arcana +17, Intimidate +20
Str 11 (+8)                Dex 14 (+10)                Wis 11 (+8)
Con 20 (+13)                Int 18 (+12)                Cha 24 (+15)

Alignment Unaligned        Languages Common
Equipment: chainmail , sickle .

Published in The Shadowfell, page(s) 96, Dungeon Magazine 207.