Decapus
Medium aberrant magical beast
Level 4 Brute XP 175

HP 65; Bloodied 32Initiative +4
AC 16, Fortitude 17, Reflex 16, Will 15Perception+10
Speed 3, climb 7 (spider climb)Darkvision

Traits

Grasping Suckers

While climbing, the decapus can move 3 squares fewer than the effect specifies when subjected to a pull, a push, or a slide.

Standard Actions

Tentacle At-Will

Attack: Melee 2 (one creature); +9 vs. AC

Hit: 2d6 + 8 damage, and the decapus grabs the target (escape DC 14). Until the grab ends, the target takes ongoing 5 damage.

Flailing Tentacles Recharge

Requirement: The decapus must be climbing.

Attack: Close burst 2 (enemies in the burst); +7 vs. Reflex

Hit: 1d10 + 6 damage, and the target falls prone.

Move Actions

Drag Along At-Will

Effect: The decapus shifts up to its speed. If the decapus is grabbing a creature, the creature is pulled with the decapus, remaining adjacent to it.

Skills Acrobatics +9, Athletics +11, Stealth +9
Str 18 (+6)                Dex 15 (+4)                Wis 16 (+5)
Con 15 (+4)                Int 11 (+2)                Cha 6 (0)

Alignment Chaotic Evil        Languages understands Deep Speech

Published in Dragon Magazine 418.