Dedrek Harskel, Lord of House Harskel
Medium shadow humanoid, human
Level 10 Soldier XP 500

HP 103; Bloodied 51Initiative +8
AC 26, Fortitude 22, Reflex 20, Will 23Perception+7
Speed 6Low-light vision

Standard Actions

Rapier (weapon) At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 11 damage.

Effect: Dedrek marks the target until the end of Dedrek’s next turn.

Poison Signet (poison) At-Will

Attack: Melee 1 (one creature marked by Dedrek); +13 vs. Fortitude

Hit: 2d8 + 11 poison damage, and ongoing 5 poison damage (save ends).

    First Failed Saving Throw: The target takes ongoing 10 poison damage and is immobilized (save ends both).

    Second Failed Saving Throw: The target falls unconscious (save ends).

Minor Actions

Overpowering Gaze Recharge

Effect: Close burst 5 (one creature in the burst affected by poison signet). The target makes a saving throw against poison signet’s effect. The target cannot succeed on the saving throw but can fail.

Triggered Actions

Bodyguard's Sacrifice At-Will

Trigger: An enemy damages Dedrek with a melee or a ranged attack while at least one of Dedrek’s allies is adjacent to him.

Effect (Immediate Interrupt): The damage of the triggering attack is reduced by 10, and one ally adjacent to Dedrek takes 10 damage that cannot be prevented or resisted.

Skills Bluff +15, Diplomacy +15
Str 18 (+9)                Dex 13 (+6)                Wis 15 (+7)
Con 15 (+7)                Int 15 (+7)                Cha 21 (+10)

Alignment Unaligned        Languages Common, Dwarven
Equipment: Harskel signet ring, rapier .

Published in The Shadowfell, page(s) 116.