Deep Goblin Curser
Small natural humanoid
Level 4 Controller (Leader) XP 175

Initiative +4        Senses Perception +3; Darkvision
HP 54; Bloodied 27
AC 18; Fortitude 15, Reflex 16, Will 17
Speed 6, climb 6

Stone Mace (standard, at-will) Weapon

+8 vs AC; 1d8 + 2 damage, and the target is slowed until the end of the deep goblin curser’s next turn.

Caveroot Curse (standard, at-will)

Ranged 10; +8 vs Reflex; 2d6 + 1 damage, and the target is restrained (save ends).

Rage Rot Curse (standard, recharge ) Necrotic

Ranged 10; +8 vs Fortitude; . the target takes a –2 penalty to attack rolls until the end of the curser’s next turn and, if it attacks during its next turn, it takes 2d6 + 6 necrotic damage.

Incite Bravery (immediate reaction, when an ally uses goblin tactics, at-will)

Ranged 10; +8 vs or (whichever is lower); . the triggering ally can shift 2 more squares as a free action and make an attack as a free action.

Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

The deep goblin curser shifts 1 square.

Alignment Unaligned        Languages Goblin
Skills Stealth +11, Thievery +9
Str 10 (+2)      Dex 15 (+4)      Wis 13 (+3)
Con 14 (+4)      Int 9 (+1)      Cha 18 (+6)

Equipment: stone mace, 2 potions of healing


Published in Seekers of the Ashen Crown, page(s) 44.