Deep Hulk
Large natural magical beast
Level 17 Elite Brute XP 3200

HP 404; Bloodied 202Initiative +12
AC 29, Fortitude 30, Reflex 28, Will 27Perception+16
Speed 5, burrow 2 (tunneling)Darkvision, tremorsense 5
Saving Throws +2; Action Points 1

Standard Actions

Claw At-Will

Requirement: The deep hulk must not have a creature grabbed

Attack: Melee 2 (one creature); +22 vs. AC

Hit: 4d8 + 12 damage.

Double Attack At-Will

Effect: The deep hulk uses claw twice. If both attacks hit the same target, the deep hulk grabs the target (escape DC 23).

Rending Claws At-Will

Effect: Melee 2 (one creature grabbed by the deep hulk). The target takes 60 damage.

Maddening Gaze (charm) At-Will

Attack: Close blast 5 (enemies in the blast); +20 vs. Will

Hit: During its next turn, the target takes a standard action to make a basic attack against its nearest ally. If no ally is within range, the target instead takes a standard action to charge its nearest ally it is able to charge.

Str 26 (+16)                Dex 18 (+12)                Wis 16 (+11)
Con 22 (+14)                Int 5 (+5)                Cha 11 (+8)

Alignment unaligned        Languages -

Published in Monster Vault, page(s) 279.