Defiler Assassin
Medium natural humanoid, human
Level 4 Artillery XP 175

HP 45; Bloodied 22Initiative +5
AC 16, Fortitude 15, Reflex 17, Will 15Perception+2
Speed 6

Traits

Defiling

Whenever a defiler assassin uses an implement power, each enemy within 3 squares of it takes 2 necrotic damage.

Implement Assassin

A defiler assassin deals 1d6 extra damage with attacks with the implement keyword against any target granting combat advantage to it.

Standard Actions

Staff (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d8 + 1 damage.

Hand of Blight (implement, necrotic) At-Will

Attack: Ranged 10 (one creature); +10 vs. Fortitude

Hit: 1d8 + 4 necrotic damage, and the target grants combat advantage until the end of the defiler assassin’s next turn.

Ashen Scourge (fire, implement, necrotic) Encounter

Attack: Ranged 5 (one creature); +10 vs. Fortitude

Hit: 2d8 + 4 fire damage, and the target grants combat advantage and takes ongoing 5 necrotic damage (save ends both).

Triggered Actions

Defiling Scourge (healing) Encounter

Trigger: An enemy within 10 squares of the defiler assassin spends a healing surge.

Effect (Free Action): The defiler assassin regains a number of hit points equal to half the value of the triggering healing surge, and ashen scourge recharges.

Skills Arcana +11, Bluff +9, Stealth +10
Str 13 (+3)                Dex 16 (+5)                Wis 10 (+2)
Con 15 (+4)                Int 18 (+6)                Cha 15 (+4)

Alignment Evil        Languages Common, Draconic
Equipment: orb implement , spellbook .

Published in Dungeon Magazine 181.