Dekaraz, Elf Vampire
Medium natural humanoid (undead)
Level 16 Elite Controller XP 2800
Initiative +10 Senses Perception +15; Darkvision
HP 304; Bloodied 152
AC 30; Fortitude 27, Reflex 29, Will 28
Immune disease, poison; Resist 10 necrotic; Vulnerable radiant (if Dekaraz takes radiant damage or is exposed to direct sunlight, his regeneration does not function until the end of his next turn); see also winter’s mist
Saving Throws +2
Speed 8, climb 4 (spider climb); see also winter's mist
Action Points 1
Deathchill Dagger (standard, at-will) Cold, Weapon
+21 vs AC; 4d4+5 cold damage, and the target is slowed until the end of Dekaraz’s next turn.
Spirit Sap (standard, at-will) Varies
Ranged 10; +20 vs Reflex; Dekaraz chooses one effect from the following list. Using spirit sap does not provoke opportunity attacks.
Exhaust: 2d6 + 4 damage, and the target is knocked prone and cannot stand until the end of Dekaraz’s next turn.
Enfeeble (Necrotic): 2d6 + 4 necrotic damage, and the target is slowed and takes a -5 penalty to damage rolls until the end of Dekaraz’s next turn.
Milky Eye: 2d6 + 4 damage, and the target is blinded until the end of Dekaraz’s next turn.
Mind Scramble (Psychic): 2d6 + 5 psychic damage, and the target is dazed until the end of Dekaraz’s next turn.
Double Attack (standard, at-will)
Melee or ranged; Dekaraz makes two basic attacks
Blood Drain (standard; requires combat advantage, recharges when an adjacent creature becomes bloodied)
+20 vs Fortitude; 2d12+10 damage, the target is weakened (save ends), and Dekaraz’s regeneration increases to 30 until the end of his next turn.
Winter's Mist (standard, recharges when first bloodied) Cold, Polymorph
Dekaraz becomes Large, occupying 4 squares instead of 1, and his reach becomes 2. He gains the insubstantial and phasing qualities and a fly speed of 8. When Dekaraz moves through or comes to occupy any other creature’s space, he makes the following attack against that creature; +20 vs Fortitude; 2d6+3 cold damage, and the target is restrained (save ends). If Dekaraz takes radiant damage or is exposed to direct sunlight, he immediately reverts to his humanoid form. Otherwise, he can end the effect as a minor action. Sustain Move: The effect persists.
Dominate (minor, recharge 6, only when dekaraz has no creature dominated) Charm
Ranged 10; +20 vs Will; Will; the target is dominated (save ends). Aftereffect: The target is dazed (save ends).
Alignment Evil Languages Common, Draconic, Elven, Giant
Skills Arcana +20, Bluff +19, Insight +15, Stealth +15
Str 20 (+13) Dex 15 (+10) Wis 15 (+10)
Con 16 (+11) Int 24 (+15) Cha 22 (+14)
Equipment: robes, dagger .
Published in Dragons of Eberron, page(s) 13.