Demon-Eye Gnoll
Medium natural humanoid
Level 7 Lurker XP 300

HP 62; Bloodied 31Initiative +11
AC 21, Fortitude 20, Reflex 20, Will 18Perception+10
Speed 8Low-light vision


Abyssal Mind (charm, psychic, psychic) Aura 3

While the gnoll is bloodied, any enemy that ends its turn in the aura and can see the gnoll takes 5 psychic damage. If the enemy is dazed, it must also make a basic attack against its nearest ally as a free action.

Pack Attack

The gnoll’s attacks deal 5 extra damage to any enemy that has two or more of the gnoll’s allies adjacent to it.

Standard Actions

Glaive (weapon) At-Will

Attack: Melee 2 (one creature); +12 vs. AC

Hit: 4d4 + 5 damage, or 6d4 + 15 if the target cannot see the gnoll.

Stare into the Abyss At-Will

Attack: Close burst 3 (enemies in the burst that can see the gnoll); +10 vs. Will

Hit: The target is dazed until the end of the gnoll’s next turn.

Effect: The gnoll becomes invisible to the targets until the end of its next turn.

Str 18 (+7)                Dex 18 (+7)                Wis 15 (+5)
Con 14 (+5)                Int 9 (+2)                Cha 7 (+1)

Alignment chaotic evil        Languages Abyssal, Common
Equipment: glaive , leather armor .

Published in Monster Vault, page(s) 146, Madness at Gardmore Abbey, page(s) 4-26.