Demon Scarecrow
Medium elemental animate (construct, demon)
Level 14 Brute XP 1000

HP 170; Bloodied 85Initiative +12
AC 26, Fortitude 25, Reflex 27, Will 26Perception+12
Speed 6Low-light vision
Immune disease, poison, sleep

Standard Actions

Scythe (weapon) At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 4d8 + 10 damage, or 1d8 + 42 damage if the scarecrow scores a critical hit.

Reaper's Stroke (weapon) Encounter

Attack: Close burst 1 (enemies in the burst); +17 vs. AC

Hit: 4d12 + 15 damage, or 5d12 + 15 damage against bloodied targets.

Minor Actions

Soul-Freezing Gaze (fear) At-Will 1/round

Attack: Ranged 10 (one creature); +17 vs. Will

Hit: The target is immobilized until the end of its next turn.

Triggered Actions

Demon Straw Encounter

Trigger: The scarecrow is reduced to 0 hit points.

Effect (No Action): One ally within 5 squares of the scarecrow gains the scythe basic attack and the demon straw power. That ally must also be a scarecrow.

Soul Slayer At-Will 1/round

Trigger: The scarecrow reduces an enemy to 0 hit points.

Effect (Free Action): The scarecrow can make a scythe attack.

Variable Resistance 2/Encounter

Trigger: The scarecrow takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The scarecrow gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Skills Athletics +18
Str 23 (+13)                Dex 20 (+12)                Wis 21 (+12)
Con 20 (+12)                Int 19 (+11)                Cha 10 (+7)

Alignment Chaotic Evil        Languages Abyssal, Common
Equipment: scythe .

Published in Dungeon Magazine 183.