Demonic Nothic Mindwarp
Medium aberrant humanoid (demon)
Level 4 Lurker (Leader) XP 175

HP 48; Bloodied 24Initiative +8
AC 18, Fortitude 17, Reflex 15, Will 16Perception+6
Speed 6Darkvision, truesight 10
Action Points 1


Bloodletting Soul Aura 2

An ally in the aura that is reduced to 0 hit points can make a melee basic attack as a free action.

Abyssal Vigor

This creature has 1 action point.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 5 damage.

Warping Gaze (illusion, psychic) Recharge when no creature is affected by this power

Attack: Ranged 5 (one creature); +7 vs. Will

Hit: 2d6 + 5 psychic damage, and the target grants combat advantage (save ends). Until the target saves against this effect, the nothic is invisible to every enemy but the target, and its claw deals 1d6 extra damage to the target.

Miss: The nothic has partial concealment until the end of its next turn.

Forbidding Gaze (fear, psychic) Encounter

Attack: Close burst 2 (enemies in the burst); +7 vs. Will

Hit: 1d8 + 5 psychic damage, and the nothic pushes the target up to 2 squares.

Miss: Half damage, and the nothic can push the target 1 square.

Skills Stealth +9
Str 16 (+5)                Dex 14 (+4)                Wis 8 (+1)
Con 18 (+6)                Int 8 (+1)                Cha 16 (+5)

Alignment Chaotic Evil        Languages Abyssal, Deep Speech

Published in Dungeon Magazine 214.