Demonweb Retriever
Huge elemental animate (construct)
Level 27 Elite Skirmisher XP 22000

HP 490; Bloodied 245Initiative +24
AC 41, Fortitude 37, Reflex 41, Will 39Perception+26
Speed 8, climb 8 (spider climb), teleport 5Darkvision
Saving Throws +2; Action Points 1

Traits

Frightful Presence (fear) Aura 3

Enemies grant combat advantage while in the aura.

Unrelenting Grab

If the retriever moves, any creature grabbed by the retriever moves with it, staying grabbed in a space of the retriever’s choice within 3 squares of the retriever.

Standard Actions

Scythe Claw At-Will

Attack: Melee 3 (one creature); +32 vs. AC

Hit: 2d8 + 17 damage.

Twin Claws At-Will

Effect: The retriever uses scythe claw twice.

Retrieve (teleportation) At-Will

Requirement: The retriever must have no creature grabbed.

Effect: The retriever uses scythe claw twice against the same creature. If both attacks hit, the target is grabbed (escape DC 30) and the retriever teleports up to 5 squares.

Minor Actions

Eye Ray At-Will 1/round

Effect: The retriever uses one of the following eye rays without provoking opportunity attacks.

    1. Fire Ray (fire): Ranged 10 (one creature); +30 vs. Reflex; 2d6 + 6 fire damage, and ongoing 20 fire damage (save ends).

    2. Cold Ray (cold): Ranged 10 (one creature); +30 vs. Fortitude; 4d6 + 12 cold damage, and the target is slowed until the end of the retriever’s next turn.

    3. Lightning Ray (lightning): Ranged 10 (one creature); +30 vs. Reflex; 3d6 + 12 lightning damage, and the target is dazed until the end of the retriever’s next turn.

    4. Death Ray (necrotic): Ranged 10 (one creature); +30 vs. Fortitude; 3d6 + 12 necrotic damage, and the target is weakened until the end of the retriever’s next turn.

Triggered Actions

Vengeful Claw At-Will

Trigger: An enemy within 3 squares of the retriever hits it with a melee attack.

Effect (Immediate Reaction): The retriever uses scythe claw against the triggering enemy.

Str 23 (+19)                Dex 29 (+22)                Wis 26 (+21)
Con 21 (+18)                Int 10 (+13)                Cha 16 (+16)

Alignment Chaotic Evil        Languages Abyssal, Common, Elven

Published in Dungeon Magazine 204.