Huge elemental animate (construct)
Level 27 Elite Skirmisher XP 22000
|HP 490; Bloodied 245||Initiative +24|
|AC 41, Fortitude 37, Reflex 41, Will 39||Perception+26|
|Speed 8, climb 8 (spider climb), teleport 5||Darkvision|
|Saving Throws +2; Action Points 1|
Frightful Presence (fear) Aura 3
Enemies grant combat advantage while in the aura.
If the retriever moves, any creature grabbed by the retriever moves with it, staying grabbed in a space of the retriever’s choice within 3 squares of the retriever.
Scythe Claw At-Will
Attack: Melee 3 (one creature); +32 vs. AC
Hit: 2d8 + 17 damage.
Twin Claws At-Will
Effect: The retriever uses scythe claw twice.
Retrieve (teleportation) At-Will
Requirement: The retriever must have no creature grabbed.
Effect: The retriever uses scythe claw twice against the same creature. If both attacks hit, the target is grabbed (escape DC 30) and the retriever teleports up to 5 squares.
Eye Ray At-Will 1/round
Effect: The retriever uses one of the following eye rays without provoking opportunity attacks.
1. Fire Ray (fire): Ranged 10 (one creature); +30 vs. Reflex; 2d6 + 6 fire damage, and ongoing 20 fire damage (save ends).
2. Cold Ray (cold): Ranged 10 (one creature); +30 vs. Fortitude; 4d6 + 12 cold damage, and the target is slowed until the end of the retriever’s next turn.
3. Lightning Ray (lightning): Ranged 10 (one creature); +30 vs. Reflex; 3d6 + 12 lightning damage, and the target is dazed until the end of the retriever’s next turn.
4. Death Ray (necrotic): Ranged 10 (one creature); +30 vs. Fortitude; 3d6 + 12 necrotic damage, and the target is weakened until the end of the retriever’s next turn.
Vengeful Claw At-Will
Trigger: An enemy within 3 squares of the retriever hits it with a melee attack.
Effect (Immediate Reaction): The retriever uses scythe claw against the triggering enemy.
Str 23 (+19) Dex 29 (+22) Wis 26 (+21)
Con 21 (+18) Int 10 (+13) Cha 16 (+16)
Alignment Chaotic Evil Languages Abyssal, Common, Elven
Published in Dungeon Magazine 204.