Denoa, Shadar-kai Witch
Medium shadow humanoid
Level 7 Controller XP 300

Initiative +6        Senses Perception +4; low-light vision
Deep Shadow Aura 2; thick, writhing shadows surround the shadar-kai witch. The witch and any other shadow creatures in the aura gain concealment. In addition, enemies that enter or start their turns in the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. The shadar-kai witch can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn.
HP 77; Bloodied 38
AC 21; Fortitude 18, Reflex 19, Will 19
Speed 6

Blackfire Touch (standard, at-will) Fire, Necrotic

+11 vs Reflex; 2d6+4 fire and necrotic damage.

Beshadowed Mind (standard, recharge ) Necrotic

Ranged 10; +11 vs Will; 2d6+4 necrotic damage, and the target has no line of sight to anything more than 2 squares from it (save ends).

Shadow Jaunt (move; encounter) Teleportation

The shadar-kai witch teleports 3 squares and becomes insubstantial until the start of her next turn.

Alignment Evil        Languages Common, Primordial
Skills Acrobatics +8, Arcana +12, Religion +12, Stealth +13
Str 13 (+4)      Dex 16 (+6)      Wis 12 (+4)
Con 13 (+4)      Int 19 (+7)      Cha 17 (+6)

Published in Dungeon Magazine 156, page(s) 114.