Medium natural humanoid
Level 10 Elite Soldier (Leader) XP 1000

Initiative +7        Senses Perception +4; Darkvision
HP 206; Bloodied 103
AC 28; Fortitude 23, Reflex 23, Will 24
Saving Throws +2
Speed 5
Action Points 1

Longsword (standard, at-will)

+17 vs AC; 1d8+6 damage.

Whirling Slashes (standard, at-will) Weapon

+15 vs ; 2d6+5 damage.. Denva makes two longsword attacks. Each one that hits also slides the target 2 squares.

Crushing Vice (standard, recharge ) Weapon

+17 vs AC; 2d8+6 damage, and one ally adjacent to the target can make a melee basic attack against it as a free action, adding +4 to the damage roll.

Aberrant Howl (standard, encounter) Weapon

+17 vs AC; 2d8+6 damage, and Denva and one ally within 5 squares regain 15 hit points. This power can bring a creature reduced to 0 hp back to life.

Knight's Move (move, encounter)

Ranged 10; one ally takes a move action as a free action.

Slimy Skin (move; at-will)

If Denva is adjacent to an enemy, she shifts to any other square adjacent to that enemy. She can also use this power with the escape action, gaining +2 to the check to escape. If she escapes, she can shift 1 square.

Alignment Unaligned        Languages Common, Deep Speech
Skills Athletics +15, Insight +9, Intimidate +14
Str 21 (+10)      Dex 10 (+5)      Wis 8 (+4)
Con 14 (+7)      Int 17 (+8)      Cha 18 (+9)

Equipment: heavy shield , longsword , plate armor .

Published in Dungeon Magazine 161, page(s) 101.