Medium natural humanoid
Level 10 Elite Soldier (Leader) XP 1000
Initiative +7 Senses Perception +4; Darkvision
HP 206; Bloodied 103
AC 28; Fortitude 23, Reflex 23, Will 24
Saving Throws +2
Action Points 1
Longsword (standard, at-will)
+17 vs AC; 1d8+6 damage.
Whirling Slashes (standard, at-will) Weapon
+15 vs ; 2d6+5 damage.. Denva makes two longsword attacks. Each one that hits also slides the target 2 squares.
Crushing Vice (standard, recharge ) Weapon
+17 vs AC; 2d8+6 damage, and one ally adjacent to the target can make a melee basic attack against it as a free action, adding +4 to the damage roll.
Aberrant Howl (standard, encounter) Weapon
+17 vs AC; 2d8+6 damage, and Denva and one ally within 5 squares regain 15 hit points. This power can bring a creature reduced to 0 hp back to life.
Knight's Move (move, encounter)
Ranged 10; one ally takes a move action as a free action.
Slimy Skin (move; at-will)
If Denva is adjacent to an enemy, she shifts to any other square adjacent to that enemy. She can also use this power with the escape action, gaining +2 to the check to escape. If she escapes, she can shift 1 square.
Alignment Unaligned Languages Common, Deep Speech
Skills Athletics +15, Insight +9, Intimidate +14
Str 21 (+10) Dex 10 (+5) Wis 8 (+4)
Con 14 (+7) Int 17 (+8) Cha 18 (+9)
Equipment: heavy shield , longsword , plate armor .
Published in Dungeon Magazine 161, page(s) 101.