Huge elemental magical beast (demon, earth)
Level 12 Elite Soldier XP 1400
|HP 254; Bloodied 127||Initiative +10|
|AC 26, Fortitude 26, Reflex 22, Will 24||Perception+11|
|Speed 6, burrow 6||Darkvision|
|Saving Throws +2; Action Points 1|
Enemies can’t gain combat advantage by flanking the derghodemon.
Attack: Melee 3 (one creature); +17 vs. AC
Hit: 1d8 + 5 damage.
Flailing Assault At-Will
Effect: The derghodemon uses claw four times, no more than twice against a single target. If a single target is hit with claw twice, the derghodemon grabs the target.
Earth Furrow At-Will
Effect: The derghodemon moves its burrow speed below the surface of the ground, avoiding opportunity attacks as it passes underneath other creatures’ spaces. As it burrows beneath the space of a Large or smaller creature on the ground, the derghodemon makes the following attack against that creature.
Attack: Melee 3 (one creature); +15 vs. Fortitude
Hit: The target falls prone.
Death Hook At-Will (1/round)
Requirement: The derghodemon must not have a creature restrained.
Attack: Melee 3 (one creature grabbed by the derghodemon); +15 vs. Fortitude
Hit: 2d8 + 5 damage, and the target enters the derghodemon’s space, is restrained, and takes ongoing 10 damage (save ends all). If the derghodemon moves, the restrained creature moves with it.
Variable Resistance 2/Encounter
Trigger: The derghodemon takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The derghodemon gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Str 27 (+14) Dex 14 (+8) Wis 20 (+11)
Con 23 (+12) Int 5 (+3) Cha 13 (+7)
Alignment Chaotic Evil Languages Abyssal, Supernal
Published in Demonomicon, page(s) 111, Dungeon Magazine 196.