Derro Harvester
Small natural humanoid
Level 15 Lurker XP 1200

HP 116; Bloodied 58Initiative +17
AC 30, Fortitude 27, Reflex 28, Will 26Perception+10
Speed 6Darkvision


Combat Advantage

The harvester deals 2d6 extra damage against any creature granting combat advantage to it.

Standard Actions

War Pick (weapon) At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 3d8 + 10 damage.

Harvest (weapon) At-Will

Requirement: The harvester must have started its turn hidden from the target.

Attack: Melee 1 (one creature); +18 vs. Fortitude

Hit: The target falls unconscious (save ends).

Flee to the Shadows At-Will

Effect: The harvester moves its speed. If it has concealment at the end of its move, it can attempt a Stealth check to become hidden.

Life in Chains Encounter

Requirement: The harvester must be holding shackles.

Effect: The harvester shackles one Medium or smaller helpless creature that is adjacent to it until the creature succeeds at using the escape action against the harvester. While shackled, the creature is restrained. In addition, it falls prone whenever it is hit by a melee attack.

Free Actions

Strength of Madness Encounter

Requirement: The harvester can use strength of madness only during its turn.

Effect: Roll a d6 and add the result as a power bonus to the harvester’s attack rolls until the end of its next turn. In addition, the harvester grants combat advantage until the end of its next turn.

Skills Stealth +18
Str 10 (+7)                Dex 22 (+13)                Wis 6 (+5)
Con 20 (+12)                Int 11 (+7)                Cha 17 (+10)

Alignment chaotic evil        Languages Common, Deep Speech
Equipment: 1 set of shackles, leather armor , war pick .

Published in Monster Manual 3, page(s) 50, Dungeon Magazine 201.