Small natural humanoid
Level 16 Controller XP 1400
|HP 154; Bloodied 77||Initiative +10|
|AC 30, Fortitude 27, Reflex 28, Will 29||Perception+6|
|Speed 5, teleport 3||Darkvision|
Scourge (weapon) At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 3d8 + 11 damage, and the target takes a -2 penalty to attack rolls until the end of the savant’s next turn.
Mind Scourge (implement, psychic) At-Will
Attack: Ranged 5 (one creature); +19 vs. Will
Hit: 3d6 + 8 psychic damage, and the target chooses either to take ongoing 10 psychic damage (save ends) or be dazed (save ends).
Window to Madness (implement, psychic, zone) Recharge when this power's zone ends
Effect: The savant creates a zone in an area burst 1 within 10 squares centered on an ally. The zone lasts until the end of the encounter. A nonderro that enters the zone or ends its turn there takes 10 psychic damage. The savant can end the zone as a minor action.
Dance of Madness At-Will
Effect: The savant slides each creature within the zone created by window to madness 2 squares.
Strength of Madness Encounter
Requirement: The savant can use strength of madness only during its turn.
Effect: Roll a d6 and add the result as a power bonus to the savant’s attack rolls until the end of its next turn. In addition, the savant grants combat advantage until the end of its next turn.
Skills Arcana +18
Str 9 (+7) Dex 14 (+10) Wis 6 (+6)
Con 18 (+12) Int 21 (+13) Cha 23 (+14)
Alignment chaotic evil Languages Common, Deep Speech, telepathy 10
Equipment: orb implement , scourge .
Published in Monster Manual 3, page(s) 51, Dungeon Magazine 201.