Derro Savant
Small natural humanoid
Level 16 Controller XP 1400

HP 154; Bloodied 77Initiative +10
AC 30, Fortitude 27, Reflex 28, Will 29Perception+6
Speed 5, teleport 3Darkvision

Standard Actions

Scourge (weapon) At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 3d8 + 11 damage, and the target takes a -2 penalty to attack rolls until the end of the savant’s next turn.

Mind Scourge (implement, psychic) At-Will

Attack: Ranged 5 (one creature); +19 vs. Will

Hit: 3d6 + 8 psychic damage, and the target chooses either to take ongoing 10 psychic damage (save ends) or be dazed (save ends).

Window to Madness (implement, psychic, zone) Recharge when this power's zone ends

Effect: The savant creates a zone in an area burst 1 within 10 squares centered on an ally. The zone lasts until the end of the encounter. A nonderro that enters the zone or ends its turn there takes 10 psychic damage. The savant can end the zone as a minor action.

Minor Actions

Dance of Madness At-Will

Effect: The savant slides each creature within the zone created by window to madness 2 squares.

Free Actions

Strength of Madness Encounter

Requirement: The savant can use strength of madness only during its turn.

Effect: Roll a d6 and add the result as a power bonus to the savant’s attack rolls until the end of its next turn. In addition, the savant grants combat advantage until the end of its next turn.

Skills Arcana +18
Str 9 (+7)                Dex 14 (+10)                Wis 6 (+6)
Con 18 (+12)                Int 21 (+13)                Cha 23 (+14)

Alignment chaotic evil        Languages Common, Deep Speech, telepathy 10
Equipment: orb implement , scourge .

Published in Monster Manual 3, page(s) 51, Dungeon Magazine 201.