Small natural humanoid
Level 13 Artillery XP 800
|HP 101; Bloodied 50||Initiative +12|
|AC 27, Fortitude 24, Reflex 27, Will 24||Perception+9|
|Saving Throws +2 against fear effects|
The warrior deals 2d6 extra damage against any creature granting combat advantage to it.
Dagger (weapon) At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 3d4 + 9 damage.
Bolt Spray (weapon) Recharge
Requirement: The warrior must be wielding a repeating hand crossbow.
Attack: Close blast 5 (creatures in the blast); +20 vs. AC
Hit: 2d8 + 7 damage, and the warrior pushes the target 1 square.
Repeating Hand Crossbow (weapon) At-Will
Attack: Ranged 10/20 (one creature); +20 vs. AC
Hit: 1d8 + 5 damage.
Strength of Madness Encounter
Requirement: The warrior can use strength of madness only during its turn.
Effect: Roll a d6 and add the result as a power bonus to the warrior’s attack rolls until the end of its next turn. In addition, the warrior grants combat advantage until the end of its next turn.
Skills Intimidate +13, Stealth +17
Str 11 (+6) Dex 22 (+12) Wis 6 (+4)
Con 17 (+9) Int 10 (+6) Cha 14 (+8)
Alignment chaotic evil Languages Common, Deep Speech
Equipment: repeating hand crossbow, 4 magazines of 10 bolts each, dagger , leather armor .
Published in Monster Manual 3, page(s) 49.