Desecration
Gargantuan natural animate (earth, undead)
Level 23 Solo Controller XP 25500

Initiative +14        Senses Perception +14; Darkvision
Aura of Malevolence (Fear) aura 10; any enemy within the aura that attacks with a radiant power takes a -2 penalty to the attack roll.
HP 1075; Bloodied 537 ; see also dark plague and second wind
AC 39; Fortitude 38, Reflex 33, Will 37
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +5
Speed 8
Action Points 2

Unholy Smite (standard, at-will) Necrotic

Reach 4; +28 vs AC; 3d6+15 necrotic damage, and ongoing 15 necrotic damage (save ends).

Double Attack (standard, at-will) Necrotic

+27 vs ; 3d6+8 damage.. The desecration makes two unholy smite attacks.

Mouth of Darkness (standard, at-will) Necrotic

Reach 4; +26 vs Reflex; 2d12+15 necrotic damage, and the target is grabbed.

Dark Plague ( when first bloodied and again when the desecration is reduced to 0 hit points, ) Necrotic

Close burst 20; targets enemies; +24 vs Fortitude; the target is weakened (save ends). In addition, the target loses a healing surge. Miss: The target is weakened until the end of its next turn. The target does not lose a healing surge.

Rejuvenation

A desecration rises at full hit points one day after it has been destroyed. Only a quest destroys the creature completely, preventing it from using the rejuvenation power.

Second Wind (standard; encounter) Healing

The desecration spends a healing surge and regains 269 hit points. The desecration gains a +2 bonus to all defenses until the start of its next turn.

Alignment Chaotic evil        Languages -
Str 26 (+19)      Dex 16 (+14)      Wis 16 (+14)
Con 23 (+17)      Int 10 (+11)      Cha 24 (+18)



Update (4/9/2010)
In the Miss entry of the monster’s dark plague power, replace “Half damage, and the” with “The.”

Published in Open Grave, page(s) 139, Dungeon Magazine Annual, page(s) 40, Dungeon Magazine 162, page(s) 43, Dungeon Magazine 170, page(s) 30, 31 .