Desolation Bug
Large natural beast (aquatic)
Level 12 Lurker XP 700

HP 97; Bloodied 48Initiative +16
AC 26, Fortitude 24, Reflex 25, Will 23Perception+14
Speed 6, swim 6Darkvision



The beetle can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Devil's Maw At-Will

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 3d10 + 6 damage.

Churned Mud Recharge when the bug uses devil’s tongue

Effect: The bug becomes invisible until the end of its next turn or until immediately after it attacks.

Devil's Tongue Recharge when the bug uses churned mud

Requirement: The bug must be invisible.

Attack: Melee 6 (one creature); +15 vs. Reflex

Hit: 3d12 + 15 damage, and the bug pulls the target up to 5 squares. The target is then grabbed (escape DC 20) until the end of the bug’s next turn.

Sustain Standard: The grab persists until the end of the bug’s next turn, and the target takes 3d10 + 6 damage.

Skills Stealth +17
Str 16 (+9)                Dex 22 (+12)                Wis 16 (+9)
Con 19 (+10)                Int 4 (+3)                Cha 13 (+7)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 191.