Deva Fallen Star Servitor
Medium immortal humanoid
Level 23 Artillery XP 5100

Initiative +13        Senses Perception +17
HP 171; Bloodied 85
AC 35; Fortitude 33, Reflex 34, Will 34 ; +1 to all defenses against bloodied creatures
Resist 10 radiant
Speed 6, fly 8 (clumsy)

Rebuking Rod (standard, at-will) Psychic, Radiant, Weapon

+28 vs Will; 2d8+6 psychic and radiant damage, and the deva fallen star gains total concealment against the target (save ends).

Fateful Transposition (immediate interrupt, when an enemy attacks the deva fallen star servitor, encounter) Teleportation

Ranged 10; +28 vs Will; the target swaps positions with the deva fallen star servitor. The triggering enemy’s attack deals half damage to the fallen star, and the target takes damage equal to half the attack’s damage.

Forgetting Ray (standard, at-will) Charm, Psychic

Ranged 20; +28 vs Reflex; 3d6+6 psychic damage, and the target can use only basic attacks and at-will powers during its next turn.

Soul Scourge (standard, recharges when first bloodied and again when it uses vile rebirth) Necrotic, Radiant

Area burst 2 within 15; targets enemies; +26 vs Will; 2d6+6 radiant damage, and the target takes ongoing 10 necrotic damage (save ends).

Fate Manipulation (free; recharges when first bloodied)

The deva fallen star servitor adds 1d8 to or subtracts 1d8 from an attack roll, ability check, or saving throw made by itself or any creature within 10 squares of it.

Vile Rebirth ( when the deva fallen star servitor is reduced to 0 hit points)

The deva fallen star servitor does not die and instead remains at 0 hit points until the start of its next turn, when it regains 25 hit points, loses resistance to radiant damage, and gains the undead keyword.

Alignment Evil        Languages Common, Supernal
Skills Arcana +24, History +26, Insight +17, Religion +26
Str 14 (+13)      Dex 15 (+13)      Wis 12 (+12)
Con 24 (+18)      Int 26 (+19)      Cha 27 (+19)

Equipment: robes, rod implement .

Published in E2 Kingdom of the Ghouls, page(s) 28.