Deva Knight-Errant
Medium immortal humanoid
Level 11 Soldier (Leader) XP 600

Initiative +7        Senses Perception +8
HP 111; Bloodied 55
AC 27; Fortitude 24, Reflex 22, Will 22 ; +1 to all defenses against bloodied enemies
Resist 10 necrotic, 10 radiant
Speed 5

Broadsword (standard, at-will) Weapon

+18 vs AC; 2d10+2 damage, and the target is marked until the end of the deva knight-errant's next turn.

Rejuvenating Smite (standard, recharges after hitting with a broadsword attack) Healing, Weapon

+18 vs AC; 2d10+2 damage, and the deva knight-errant regains hit points equal to half the damage dealt.

Martyr's Cry (standard, recharge

Close burst 3; targets enemies; +16 vs Will; 2d6+4 psychic damage, and the target is marked (save ends).

Inner Radiance Radiant

Any attack a deva knight-errant makes can instead deal radiant damage. In addition, a knight-errant can take a -2 penalty to an attack roll to deal 4 extra radiant damage on the attack.

Health Transfer (minor; encounter) Healing

The deva knight-errant takes up to 25 damage, and one ally within 10 squares of it regains the same number of hit points. The knight-errant can then transfer one condition from the ally to itself.

Memory of A Thousand Lifetimes (free, when the deva knight-errant makes an attack roll, a skill check, or an ability check and dislikes the result; encounter)

The knight-errant adds 1d6 to the triggering roll.

Alignment Good        Languages Common
Skills History +16, Insight +14, Religion +16
Str 21 (+10)      Dex 10 (+5)      Wis 16 (+8)
Con 15 (+7)      Int 18 (+9)      Cha 18 (+9)

Equipment: broadsword , heavy shield , holy symbol , plate armor .

Published in Monster Manual 2, page(s) 62.