Deva Seer
Medium immortal humanoid
Level 8 Controller (Leader) XP 350

Initiative +8        Senses Perception +14
Clarity Shared aura 5; each ally within the aura gains a +4 bonus to Perception and Insight checks.
Convey Weakness aura 2; each ally within the aura who can hear the deva seer has combat advantage against enemies within the aura.
HP 87; Bloodied 43
AC 22; Fortitude 19, Reflex 20, Will 21 ; +1 to all defenses against bloodied enemies
Resist 9 necrotic, 9 radiant
Speed 6

Quarterstaff (standard, at-will) Radiant, Weapon

+13 vs AC; (+15 on opportunity attacks)1d8 damage plus 1d8 radiant damage, and the target slides 2 squares.

Forced Detachment (standard, at-will) Psychic

Melee or ranged 10; +12 vs Will; 1d8+4 psychic damage, and the target cannot take standard, immediate, or opportunity actions until the end of the deva seer’s next turn.

Seer's Trip (immediate reaction, when hit by an attack; requires quarterstaff, ) Weapon

Targets the attacker (if possible); +13 vs AC; 1d8 damage, and the target is knocked prone. Effect: The seer can shift 1 square, and one ally that can see the seer can shift 1 square closer to the target.

Resonant Memory ( when the deva or an ally would fail an attack roll, saving throw, or check; recharges when first bloodied)

Add 1d6 to the triggering roll.

Alignment Unaligned        Languages Common
Skills Acrobatics +9, Insight +13, Religion +15
Str 10 (+4)      Dex 10 (+4)      Wis 19 (+8)
Con 15 (+6)      Int 17 (+7)      Cha 16 (+7)

Equipment: robes, quarterstaff


Published in Dragon Magazine 374, page(s) 51.