Dhampyr Coercer
Medium natural humanoid , vampire
Level 17 Elite Controller XP 3200

Initiative +13        Senses Perception +15; low-light vision
HP 324; Bloodied 162
AC 31; Fortitude 29, Reflex 30, Will 32
Saving Throws +2
Speed 6
Action Points 1

Katar (standard, at-will) Weapon

+22 vs AC; 2d6+7 damage (crit 4d6+19).

Blood Dance (standard, at-will) Weapon

The dhampyr coercer makes two melee basic attacks. Each hit also slides the target 1 square

Tear the Vein (standard; requires combat advantage, encounter) Healing

+19 vs Fortitude; 2d8+6 damage, and the dhampyr coercer regains 40 hit points.

Luring Gaze (minor 1/round, at-will) Charm, Gaze

Ranged 5; +20 vs Will; the coercer pulls the target 3 squares and the target is dazed (save ends). This attack does not provoke opportunity attacks.

Repelling Gaze (standard, at-will) Fear, Gaze

Close burst 3; targets enemies; +19 vs Will; 1d8+7 psychic damage, and the coercer pushes the target 3 squares.

Bloody Fey Step (move; encounter)

The dhampyr coercer teleports 5 squares. Any target that the coercer ends its teleport adjacent to grants combat advantage to it.

Alignment Unaligned        Languages Common, Elven
Skills Bluff +20, Stealth +15
Str 12 (+9)      Dex 21 (+13)      Wis 15 (+10)
Con 18 (+12)      Int 16 (+11)      Cha 24 (+15)

Equipment: katar , leather armor .


Published in Dragon Magazine Annual, Dragon Magazine 371, page(s) 38.