Diakka
Small fey humanoid
Level 14 Skirmisher XP 1000

HP 140; Bloodied 70Initiative +15
AC 28, Fortitude 26, Reflex 27, Will 25Perception+11
Speed 6Low-light vision

Traits

Infernal Squawking Aura 2

Any nondeafened enemy in the aura takes a -4 penalty to attack rolls the enemy makes during another creature’s turn. While the diakka is dazed, dominated, or stunned, this aura ceases to function.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 2d8 + 13 damage.

Scampering Attack At-Will

Effect: The diakka shifts up to its speed and uses claw once at any point during the movement.

Piercing Beak Recharge

Effect: The diakka can jump up to its speed before the attack.

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 1d8 + 13 damage, and ongoing 10 damage (save ends).

    First Failed Saving Throw: The target is also weakened (save ends both).

Skills Athletics +13
Str 12 (+8)                Dex 23 (+13)                Wis 18 (+11)
Con 20 (+12)                Int 10 (+7)                Cha 10 (+7)

Alignment Evil        Languages Common, Elven

Published in Dungeon Magazine 196.