Large elemental magical beast (earth)
Level 16 Skirmisher XP 1400
|HP 160; Bloodied 80||Initiative +13|
|AC 30, Fortitude 29, Reflex 26, Will 27||Perception+12|
|Speed 5, burrow 5||Darkvision|
Enemies can’t gain combat advantage by flanking the xorn.
The xorn can pass through earth and rock as if it were phasing.
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 1d8 + 8 damage.
Triple Strike At-Will
Effect: The xorn uses claw three times.
Effect: The xorn burrows up to its speed and makes the following attack against one nonflying enemy it passes under.
Attack: Melee 1 (one creature); +19 vs. Reflex
Hit: 4d6 + 14 damage, and the target is restrained (save ends).
Effect: The xorn sinks partially under the ground and gains a +2 bonus to AC until it moves.
Trigger: A melee attack misses the xorn.
Effect (Immediate Reaction): The xorn burrows up to its speed.
Str 22 (+14) Dex 17 (+11) Wis 19 (+12)
Con 24 (+15) Int 13 (+9) Cha 13 (+9)
Alignment Unaligned Languages Common, Primordial
Updated in Dungeon 199.
Published in Monster Manual 2, page(s) 215, Dungeon Magazine 199.