Diamondstorm Reaper
Large elemental magical beast (air, earth)
Level 20 Soldier XP 2800

Initiative +18        Senses Perception +14
HP 188; Bloodied 94
AC 36; Fortitude 34, Reflex 32, Will 30
Immune disease, poison
Speed 6

Slam (standard, at-will)

+27 vs AC; 3d6+8 damage (crit 3d6 + 26), and the target is marked until the end of the diamondstorm reaper’s next turn.

Reaping (immediate interrupt, when a creature marked by the reaper moves or shifts out of a square adjacent to it, or makes an attack that does not include the reaper, at-will)

The diamondstorm reaper makes a slam attack against the triggering creature. On a hit, the target’s movement ends

Diamond Shred (standard, recharge )

The diamondstorm reaper makes two slam attacks. If both attacks hit the same target, that target is also knocked prone and dazed until the end of the diamondstorm reaper’s next turn

Diamondstorm (standard, recharges when first bloodied)

The diamondstorm reaper shifts its speed and can move through enemies’ spaces. It makes an attack against each creature whose space it enters; +24 vs Fortitude; 4d8+8 damage (crit 4d8 + 32), and the target is marked until the end of the diamondstorm reaper’s next turn.

Keen Winds

A diamondstorm reaper can score a critical hit on a roll of 19-20.

Alignment Unaligned        Languages Primordial
Str 26 (+18)      Dex 23 (+16)      Wis 19 (+14)
Con 20 (+15)      Int 6 (+8)      Cha 9 (+9)

Description: The vicious diamondstorm reaper combines the strength and sharpness of diamond with the fluidity of wind.


Published in The Plane Below, page(s) 139.