Dire Corby Shaman
Medium natural beast humanoid
Level 18 Artillery XP 2000

HP 130; Bloodied 65Initiative +10
AC 30, Fortitude 28, Reflex 30, Will 30Perception+11
Speed 6Darkvision

Standard Actions

Talon At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 2d8 + 4 damage.

Spiritual Talon (psychic) At-Will

Attack: Ranged 10 (one creature); +23 vs. Will

Hit: 2d12 + 13 psychic damage.

Screech of Doom (psychic) At-Will

Requirement: The shaman must be bloodied.

Attack: Ranged 10 (one creature); +23 vs. Will

Hit: 2d12 + 8 psychic damage, and the target is dazed until the end of the shaman’s next turn.

Ancestor Screech (psychic) Recharge if the power misses

Requirement: An allied corby must be adjacent to the target.

Attack: Ranged 10 (one creature); +23 vs. Fortitude

Hit: 3d12 + 9 psychic damage, and the target falls prone and is slowed (save ends).

Minor Actions

Scattering Shriek (fear, psychic) Recharge when first bloodied

Attack: Close blast 2 (enemies in the blast); +23 vs. Will

Hit: 1d12 + 5 psychic damage, and the shaman pushes the target up to 3 squares.

Skills Athletics +16, Stealth +15
Str 15 (+11)                Dex 13 (+10)                Wis 15 (+11)
Con 16 (+12)                Int 22 (+15)                Cha 8 (+8)

Alignment Chaotic Evil        Languages -

Published in Dungeon Magazine 183.