Dire Corby Wastrel
Medium natural beast humanoid
Level 6 Skirmisher XP 250

HP 72; Bloodied 36Initiative +9
AC 20, Fortitude 17, Reflex 19, Will 17Perception+10
Speed 7Darkvision


Flock Attack

A wastrel’s melee attacks deal 5 extra damage against any enemy that grants combat advantage to it.

Standard Actions

Beak At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d6 + 4 damage.

Double Peck At-Will

Effect: The wastrel uses beak twice. It can shift 2 squares before each attack.

Move Actions

Retributive Talon Recharge

Effect: The wastrel moves up to its speed. Any enemy that hits the wastrel with an opportunity attack during the move takes 10 damage.

Minor Actions

Doom Step (fear, psychic) Encounter

Effect: The wastrel shifts up to its speed.

Attack: Close blast 5 (enemies in the blast); +9 vs. Will

Hit: 1d8 + 3 psychic damage, and the target grants combat advantage until the end of its next turn.

Skills Athletics +12, Stealth +12
Str 18 (+7)                Dex 19 (+7)                Wis 14 (+5)
Con 16 (+6)                Int 11 (+3)                Cha 8 (+2)

Alignment Chaotic Evil        Languages -

Published in Dungeon Magazine 183.