Dire Winter Wolf Iceclaw
Large natural magical beast
Level 17 Skirmisher XP 1600
Initiative +19 Senses Perception +20; low-light vision
HP 168; Bloodied 84
AC 31; Fortitude 29, Reflex 30, Will 28
Resist 20 cold
Speed 8 (ice walk)
Bite (standard, at-will) Cold
+22 vs AC; 1d10+7 damage plus 1d8 cold damage.
Claw and Run (standard, at-will) Cold
Two attacks against one or two targets; +22 vs AC; 1d8+7 cold damage per attack. After the first or second attack, the dire winter wolf can shift 4 squares.
Freezing Breath (standard, recharge ) Cold
Close blast 5; +20 vs Reflex; 2d8+7 cold damage, and ongoing 5 cold damage (save ends). Miss: Half damage.
The dire winter wolf gains combat advantage against a target that has one or more of the dire winter wolf’s allies adjacent to it. The dire winter wolf deals an extra 2d6 cold damage on attacks against any target it has combat advantage against.
Slipstream (immediate reaction, when an attack damages the dire winter wolf; at-will)
The dire winter wolf shifts 4 squares and gains +2 to all defenses until the start of its next turn.
Alignment Evil Languages Common, Giant
Skills Stealth +22 (+5 to Stealth checks when in ice or snow)
Str 26 (+16) Dex 28 (+17) Wis 24 (+15)
Con 24 (+15) Int 12 (+9) Cha 18 (+12)
Published in Revenge of the Giants, page(s) 119.