Direguard Assassin
Medium natural humanoid (undead)
Level 11 Skirmisher XP 600

Initiative +12        Senses Perception +14; Darkvision, truesight 10
HP 111; Bloodied 55
AC 25; Fortitude 23, Reflex 24, Will 23
Immune disease, poison
Speed 8

Force Blade (standard, at-will) Force

+16 vs AC; 2d6+6 force damage.

Dire Blades (standard, encounter) Force

Close burst 1; +16 vs AC; 2d6+6 force damage.

Mist Walk (immediate reaction, when missed by a melee attack; at-will)

The direguard assassin shifts 2 squares and gains insubstantial and phasing until the end of its next turn.

Mobile Assault

If a direguard assassin ends its move at least 4 squares from where it began its move, it gains a +2 bonus to melee attack rolls until the end of its turn.

Alignment Evil        Languages Common
Skills Stealth +15
Str 18 (+9)      Dex 21 (+10)      Wis 18 (+9)
Con 15 (+7)      Int 16 (+8)      Cha 17 (+8)


Published in Monster Manual 2, page(s) 70.