Direguard Deathbringer
Medium natural humanoid (undead)
Level 8 Elite Artillery XP 700

Initiative +7        Senses Perception +11; Darkvision, truesight 10
Command Zone aura 4; each ally within the aura gains a +2 bonus to attack rolls.
HP 134; Bloodied 67
AC 20; Fortitude 20, Reflex 21, Will 22
Immune disease, poison
Saving Throws +2
Speed 7
Action Points 1

Blazing Bone Claw (standard, at-will) Force

+15 vs AC; 1d6+9 force damage.

Force Blast (standard, at-will) Force

Ranged 15; +13 vs Reflex; 2d8+5 force damage, and the direguard deathbringer pushes the target 3 squares. Miss: The target is slowed until the end of the deathbringer's next turn.

Frightful Force (standard, recharge )

The direguard deathbringer makes three force blast attacks, each against a different target.

Vile Command (standard, recharge )

Close blast 3; targets allies; the target shifts 2 squares and makes a basic attack as a free action.

Force Armor ( when first bloodied; encounter)

The direguard deathbringer gains a +4 power bonus to AC and Reflex until it is hit by an attack.

Alignment Evil        Languages Common
Skills Bluff +12, Insight +11, Intimidate +12
Str 17 (+7)      Dex 17 (+7)      Wis 14 (+6)
Con 13 (+5)      Int 19 (+8)      Cha 20 (+9)


Published in Monster Manual 2, page(s) 70.