Disciple of Yeenoghu
Medium natural humanoid
Level 7 Artillery XP 300

Initiative +7        Senses Perception +6; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 20, Will 19
Speed 7

Sacrificial Dagger (standard, at-will) Weapon

+14 vs AC; 2d4+5 damage, or 2d4+7 damage while bloodied.

Ray of Destruction (standard, at-will) Necrotic

+12 vs Reflex; 2d8+5 necrotic damage, or 2d8+10 necrotic damage while bloodied.

Ruinous Burst (standard, recharge

Area burst 2 within 10; +10 vs Reflex; 3d10+5 fire and necrotic damage, or 3d10+5 fire and necrotic damage while bloodied.

Pack Attack

The disciple of Yeenoghu deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the disciple’s allies adjacent to it.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Religion +14
Str 11 (+3)      Dex 12 (+4)      Wis 16 (+6)
Con 14 (+5)      Int 18 (+7)      Cha 11 (+3)

Equipment: ritual robes, sacrificial dagger


Published in Dungeon Magazine 160, page(s) 48, 50.