Displacer Beast Nightmare
Large fey magical beast
Level 15 Elite Skirmisher XP 2400

Initiative +13        Senses Perception +12; low-light vision
HP 292; Bloodied 146
AC 29; Fortitude 26, Reflex 28, Will 26
Saving Throws +2
Speed 12
Action Points 1

Tentacle (standard, at-will)

Reach 2; +19 vs AC; 2d8+6 damage.

Bite (standard, at-will)

+19 vs AC; 1d10+7 damage.

Beast's Fury (standard; requires combat advantage, at-will)

the displacer beast makes two tentacle attacks and two bite attacks against a single target.

Nightmare Rend (standard, at-will)

The displacer beast nightmare makes two bite attacks against a single target within reach. If the two attacks hit, the target takes an additional 1d10 + 7 damage and the target is dazed (save ends).

Nightmare Tentacles (standard, recharge )

Close burst 2; +17 vs Reflex; 2d8+6 damage and the target is pushed 1 square and knocked prone.

Displacement Illusion

All melee and ranged attacks have a 50% chance to miss the displacer beast. The effect ends when the displacer beast is hit by an attack, but it recharges as soon as the displacer beast moves 2 or more squares on its turn. Critical hits ignore displacement.

Shifting Tactics (free, when an attack misses the displacer beast because of its displacement; at-will)

The displacer beast shifts 2 squares.

Threatening Reach

The displacer beast can make opportunity attacks against all enemies within its reach (2 squares).

Alignment Unaligned        Languages -
Skills Stealth +14
Str 19 (+11)      Dex 22 (+13)      Wis 18 (+11)
Con 18 (+11)      Int 6 (+5)      Cha 11 (+7)


Published in P1 King of the Trollhaunt Warrens, page(s) 17.