Displacer Beast Pack Lord
Huge fey magical beast
Level 13 Elite Skirmisher XP 1600

HP 258; Bloodied 129Initiative +14
AC 27, Fortitude 25, Reflex 26, Will 24Perception+15
Speed 12Low-light vision
Saving Throws +2; Action Points 1

Traits

Displacement (illusion)

When a melee or a ranged attack hits the pack lord, if the player rolled an odd number on the attack roll, the attack misses. If the player rolled an even number on the attack roll, the attack hits as normal, and the beast loses this trait until the start of its next turn.

Nimble Stride

The pack lord ignores difficult terrain and speed penalties for squeezing.

Threatening Reach

The pack lord can make opportunity attacks against enemies within 3 squares of it.

Standard Actions

Tentacle At-Will

Attack: Melee 3 (one creature); +18 vs. AC

Hit: 3d8 + 7 damage.

Bite At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d12 + 10 damage.

Cunning Blitz At-Will

Effect: The pack lord shifts up to half its speed. At any point during that movement, it uses tentacle once, or two times against different creatures.

Clear the Path Recharge when first bloodied

Attack: Close burst 3 (enemies in the burst); +16 vs. Reflex

Hit: 2d6 + 7 damage, and the pack lord slides the target up to 3 squares.

Miss: Half damage, and the pack lord can slide the target 1 square.

Triggered Actions

Superior Shifting Tactics At-Will

Trigger: An attack misses the pack lord.

Effect (Free Action): The pack lord shifts 1 square. Before or after the movement, it uses tentacle.

Skills Stealth +17
Str 24 (+13)                Dex 23 (+12)                Wis 18 (+10)
Con 17 (+9)                Int 10 (+6)                Cha 12 (+7)

Alignment unaligned        Languages -

Published in Monster Vault, page(s) 59.