Djinn Skylord
Large elemental humanoid (air)
Level 25 Controller (Leader) XP 7000

HP 236; Bloodied 118Initiative +17
AC 39, Fortitude 38, Reflex 36, Will 36Perception+21
Speed 6, fly 8 (hover)Blindsight 10
Immune disease, poison; Resist 15 thunder

Standard Actions

Storm Staff (weapon) At-Will

Attack: Melee 2 (one creature); +30 vs. AC

Hit: 3d10 + 18 damage, and the skylord either shifts up to 2 squares or makes an extra recharge roll for storm shout.

Mystic Hail (psychic) At-Will

Attack: Ranged 20 (one creature); +28 vs. Will

Hit: 3d8 + 19 psychic damage, and the target grants combat advantage to the skylord until the target uses a standard action to clear its head of the mystic hail.

Sandstorm (psychic, zone) Encounter

Attack: Close burst 5 (enemies in the burst); +28 vs. Will

Hit: 4d8 + 9 damage.

Effect: The burst creates a zone of swirling sand that lasts until the end of the skylord’s next turn. While in the zone, the skylord and its allies gain concealment. Each enemy that starts its turn in the zone is dazed until the start of its next turn.

Sustain Minor: The zone persists until the end of the skylord’s next turn.

Storm Shout (thunder) Recharge

Attack: Close blast 5 (enemies in the blast); +28 vs. Will

Hit: 3d10 + 25 thunder damage, and the skylord pushes the target up to 3 squares and the target falls prone.

Minor Actions

Elemental Command At-Will 1/round

Effect: Ranged 10 (one creature). The skylord slides the target 1 square.

Skills Diplomacy +24, Insight +21
Str 23 (+18)                Dex 20 (+17)                Wis 18 (+16)
Con 28 (+21)                Int 25 (+19)                Cha 25 (+19)

Alignment Unaligned        Languages Common, Primordial
Equipment: quarterstaff .
Update (7/16/2013)
Updated in Dungeon 215

Published in Monster Manual 2, page(s) 73, Dungeon Magazine 215.