Large elemental humanoid (air)
Level 25 Controller (Leader) XP 7000
|HP 236; Bloodied 118||Initiative +17|
|AC 39, Fortitude 38, Reflex 36, Will 36||Perception+21|
|Speed 6, fly 8 (hover)||Blindsight 10|
|Immune disease, poison; Resist 15 thunder|
Storm Staff (weapon) At-Will
Attack: Melee 2 (one creature); +30 vs. AC
Hit: 3d10 + 18 damage, and the skylord either shifts up to 2 squares or makes an extra recharge roll for storm shout.
Mystic Hail (psychic) At-Will
Attack: Ranged 20 (one creature); +28 vs. Will
Hit: 3d8 + 19 psychic damage, and the target grants combat advantage to the skylord until the target uses a standard action to clear its head of the mystic hail.
Sandstorm (psychic, zone) Encounter
Attack: Close burst 5 (enemies in the burst); +28 vs. Will
Hit: 4d8 + 9 damage.
Effect: The burst creates a zone of swirling sand that lasts until the end of the skylord’s next turn. While in the zone, the skylord and its allies gain concealment. Each enemy that starts its turn in the zone is dazed until the start of its next turn.
Sustain Minor: The zone persists until the end of the skylord’s next turn.
Storm Shout (thunder) Recharge
Attack: Close blast 5 (enemies in the blast); +28 vs. Will
Hit: 3d10 + 25 thunder damage, and the skylord pushes the target up to 3 squares and the target falls prone.
Elemental Command At-Will 1/round
Effect: Ranged 10 (one creature). The skylord slides the target 1 square.
Skills Diplomacy +24, Insight +21
Str 23 (+18) Dex 20 (+17) Wis 18 (+16)
Con 28 (+21) Int 25 (+19) Cha 25 (+19)
Alignment Unaligned Languages Common, Primordial
Equipment: quarterstaff .
Updated in Dungeon 215
Published in Monster Manual 2, page(s) 73, Dungeon Magazine 215.