Djinn Stormsword
Large elemental humanoid (air)
Level 24 Soldier XP 6050

HP 222; Bloodied 111Initiative +21
AC 40, Fortitude 38, Reflex 36, Will 36Perception+19
Speed 6, fly 8 (hover)Blindsight 10
Immune disease, poison; Resist 15 lightning, 15 thunder

Standard Actions

Scimitar (weapon) At-Will

Attack: Melee 2 (one creature); +29 vs. AC

Hit: 2d10 + 21 damage, or 6d10 + 41 damage if the stormsword scores a critical hit. Additionally, the stormsword marks the target until the end of the stormsword’s next turn.

Spinning Vortex (cold, thunder) Recharge

Attack: Ranged 5 (one creature); +27 vs. Reflex

Hit: 4d12 + 18 cold and thunder damage, and the target is immobilized (save ends).

Whirlwind Dervish (lightning, thunder) Recharge when an enemy scores a critical hit against the stormsword

Attack: Close burst 2 (creatures in the burst); +29 vs. AC

Hit: 4d8 + 18 lightning and thunder damage.

Minor Actions

Come to Me At-Will 1/round

Attack: Ranged 5 (one creature); +27 vs. Fortitude

Hit: The stormsword pulls the target up to 5 squares.

Skills Bluff +22, Insight +24
Str 28 (+21)                Dex 25 (+19)                Wis 25 (+19)
Con 22 (+18)                Int 19 (+16)                Cha 20 (+17)

Alignment Unaligned        Languages Common, Primordial
Equipment: scimitar .
Update (9/18/2012)
Updated in Dungeon 205.

Published in Monster Manual 2, page(s) 72, Dungeon Magazine 205, Dungeon Magazine 215.