Djinn Thunderer
Large elemental humanoid (air)
Level 20 Artillery XP 2800

HP 146; Bloodied 73Initiative +16
AC 34, Fortitude 34, Reflex 32, Will 32Perception+16
Speed 6, fly 8 (hover)Blindsight 10
Immune disease, poison; Resist 15 thunder

Standard Actions

Scepter (weapon) At-Will

Attack: Melee 2 (one creature); +25 vs. AC

Hit: 2d8 + 18 damage.

Thunderburst (thunder) At-Will

Attack: Area burst 2 within 20 (creatures in the burst); +25 vs. Fortitude

Hit: 1d10 + 16 thunder damage, and the target is dazed until the end of the thunderer’s next turn.

Imperious Thunder (thunder) Encounter

Attack: Area burst 2 within 20 (creatures in the burst); +25 vs. Reflex

Hit: 2d10 + 5 thunder damage, and ongoing 15 thunder damage (save ends).

Miss: Ongoing 15 thunder damage (save ends).

Minor Actions

Zephyr Step (teleportation) Recharge

Effect: The thunderer teleports up to 20 squares.

Triggered Actions

Rage of Storms (thunder) Encounter

Trigger: An enemy scores a critical hit against the thunderer.

Attack (Free Action): Close burst 2 (creatures in the burst); +23 vs. Reflex

Hit: 3d10 + 14 thunder damage, and the thunderer pushes the target up to 5 squares.

Effect: The thunderer gains 1 action point.

Skills Insight +21
Str 26 (+18)                Dex 23 (+16)                Wis 23 (+16)
Con 20 (+15)                Int 21 (+15)                Cha 19 (+14)

Alignment Unaligned        Languages Common, Primordial
Equipment: scepter (mace)
Update (9/18/2012)
Updated in Dungeon 205.

Published in Monster Manual 2, page(s) 71, Dungeon Magazine 205.