Djinn Windbow
Large elemental humanoid (air)
Level 22 Skirmisher XP 4150

HP 204; Bloodied 102Initiative +21
AC 36, Fortitude 33, Reflex 34, Will 33Perception+15
Speed 6, fly 8 (hover)Blindsight 10
Immune disease, poison; Resist 15 thunder

Standard Actions

Slash of Thunder (thunder) At-Will

Attack: Melee 2 (one creature); +27 vs. AC

Hit: 2d10 + 19 thunder damage.

Windbow (weapon) At-Will

Attack: Ranged 10/20 (one creature); +27 vs. AC

Hit: 2d10 + 19 damage.

Brutal Zephyr (thunder) Recharge

Attack: Ranged 30 (one creature); +25 vs. Reflex

Hit: 2d12 + 19 thunder damage.

Miss: The windbow can make the attack a second time against a target within 10 squares of the first target. If the second attack hits or misses, the power ends.

Triggered Actions

Blowback (thunder) Encounter

Trigger: An enemy scores a critical hit against the windbow.

Attack (Free Action): Close burst 2 (creatures in the burst); +25 vs. Reflex

Hit: 3d10 + 18 thunder damage, and the windbow pushes the target up to 5 squares.

Effect: The windbow gains 1 action point.

Skills Bluff +23, Insight +20
Str 24 (+18)                Dex 27 (+19)                Wis 19 (+15)
Con 20 (+16)                Int 22 (+17)                Cha 24 (+18)

Alignment Unaligned        Languages Common, Primordial
Equipment: arrow x20, longbow .
Update (9/18/2012)
Updated in Dungeon 205.

Published in Monster Manual 2, page(s) 72, Dungeon Magazine 205, Dungeon Magazine 215.