Djinn Windsword
Large elemental humanoid (air)
Level 17 Soldier XP 1600

Initiative +16        Senses Perception +19; blindsight 10
HP 162; Bloodied 81
AC 33; Fortitude 31, Reflex 29, Will 29
Immune disease, poison; Resist 15 lightning, 15 thunder
Speed 6, fly 8 (hover)

Scimitar (standard, at-will) Weapon

Reach 2; +24 vs AC; 2d8+7 damage (crit 3d8 + 23), and the target is marked until the end of the djinn windsword’s next turn.

Come to Me (minor 1/round, at-will)

Ranged 5; +22 vs Fortitude; the djinn windsword pulls the target 5 squares.

Wind Vortex (standard, at-will)

Ranged 5; +22 vs Reflex; the target slides 3 squares.

Whirlwind Dervish (standard, recharges when the djinn windsword is struck by a critical hit) Lightning, Thunder

Close burst 2; +22 vs AC; 3d10+6 lightning and thunder damage.

Change Shape (minor; at-will) Polymorph

A djinn windsword can alter its physical form to appear as an attractive Medium humanoid of any race or gender.

Alignment Unaligned        Languages Common, Primordial
Skills Bluff +18, Insight +19, Nature +19, Thievery +19
Str 26 (+16)      Dex 23 (+14)      Wis 23 (+14)
Con 18 (+12)      Int 19 (+12)      Cha 20 (+13)

Equipment: scimitar .


Published in Revenge of the Giants, page(s) 94.