Dolgaunt Monk
Medium aberrant humanoid (blind)
Level 8 Controller XP 350

Initiative +9        Senses Perception +7; blindsight 20
HP 86; Bloodied 43
AC 22; Fortitude 20, Reflex 21, Will 20
Speed 8

Tentacle (standard, at-will)

Reach 2; +13 vs AC; 2d4+5 damage, and the target is grabbed. The dolgaunt monk can’t grab more than two creatures at once; see also clutch of death.

Fist (standard, at-will)

+13 vs AC; 2d6+5 damage.

Inexorable Drag (minor, at-will)

Targets a creature grabbed by the dolgaunt monk; +12 vs Fortitude; the monk slides the target 2 squares.

Clutch of Death

A dolgaunt monk can grab with up to two tentacles at a time. While grabbing an enemy, it can act normally, but it can’t use that tentacle for another attack. Enemies can attack the tentacle. An attack that hits the tentacle doesn’t harm the dolgaunt monk, but it causes the tentacle to release the grab. The tentacle’s defenses are the same as those of the dolgaunt monk.

Vitality Leech Necrotic

A target that begins its turn grabbed by the dolgaunt monk takes 10 necrotic damage, and the dolgaunt monk gains 10 temporary hit points.

Alignment Evil        Languages Deep Speech, Goblin
Skills Acrobatics +14, Stealth +14
Str 17 (+7)      Dex 20 (+9)      Wis 17 (+7)
Con 14 (+6)      Int 11 (+4)      Cha 12 (+5)

Published in Eberron Campaign Setting, page(s) 203, Dungeon Magazine 179, page(s) 47.